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Games

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Kulipari: United

Kulipari: United is an upcoming multiplayer beat 'em up style game based on the Kulipari franchise. It is currently in production and created using Unreal Engine.

For this game, my primary role was programming the user interface and the online gameplay mode. When programming the UI, my goal was for players to have a seamless experience navigating through the menus, whether it be using a controller or a keyboard and whether they were playing locally or online. I also worked on ensuring that the spawning worked properly against bots in arena mode and on both client and server ends in the online mode.

In addition to programming, I also assisted with VFX creation and implementation. This includes character and environment effects. I also created breakable objects that would trigger upon player interaction and the effects involved in that process.

Link: https://store.steampowered.com/app/4055250/Kulipari_United/

Eubie & Detective Duck

Eubie and Detective Duck: The Mystery of the Hijinks Curse is a 3D mystery exploration game created in Unity. This game was created as the capstone project for my final semester at the University of Baltimore.

For this project, I had several roles. I designed and implemented the UI, created the objective and dialogue systems, and created the soundtrack.

For the UI, I used Clip Studio Paint for both the concept art and the final designs. I went with a notebook for the various menus in the game to fit with the detective theme of the narrative. The honeycomb-shaped objective icon was implemented to update as the player progresses through the game. The notes screen operates in the same way, allowing the player to open it and get an overview of the story as the player learns more information. The objectives were largely based on the player's progression with the dialogue. The player interacting with the right character at the right time would trigger the objectives to update. This would also update the notes screen as the player unveiled more information.

Link to the Game's Itch.io Page:
https://teambeesknees.itch.io/eubieandduck
Development Website:
https://eubiemail.wixsite.com/eubieandduck

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Dungeon Escape

Dungeon Escape is a short stealth exploration game where the player is trying to escape the dungeon of a medieval castle. This was the final project for my level design class and was created in Unity.

 

The goal of this project was to create a fully functional level from start to finish. I wanted to utilize the environment to create a dark and mysterious setting for a stealth game without making it scary or too complex. I designed the level with simple puzzles for the player to solve and patrolling enemies for the player to avoid.

If the player was within the enemy's range, the enemy would chase the player until they made contact or until the player was no longer in the enemy's range. Contact with the enemy would give the player a game over.

Link to gameplay:
https://youtu.be/IAeJb2xLuwk?si=D5ayBZGkBo98mldn

Pickle Quest

This project is a short 2D platformer where the player collects coins and defeats enemies. This was created in Unity2D to get more familiar with the software. I created the player and weapon sprites in Clip Studio Paint and animated it in Unity.

During Pickle Quest, the player defeats enemies via melee combat, collects coins to increase their score, and finds keys to unlock doors which allow them to proceed to the next level.

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  • pqgameplay.mp4
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